Hi Despite being on the XGen contents page and hitting New Topic, there doesn’t appear to be any category related to XGen. Might be good for someone to move this to an appropriate place. :) There doesn’t seem to be any decent forums related to XGen issues, so I thought I’d try here. I’m having problems with exporting out…
Thank you! Yes, it can be run locally (although that's exactly what's happening anyway). You could download all files and run them with a local python server. Then you can run that again in your browser. But that would be in no way different, than using it on the webpage. All scripts are always running locally on your pc…
local subdivision works differently to Zee Brush. In Zee it adds polys by subdividing a selected area, mudbox's local subdivision enables you to work in higher detail, in a selected area. So like Snowfly said, you can simply go up in subdivision, if your pc can hanlde the polys. The idea is that when your machine reaches…
Hi Steve, and thanks for joining the conversation. Since we seem to be mostly focusing on American locale and law here, I'll stick to that. Yes, I have some pretty strong views on unions. Most of them aren't flattering, but I've worked hard to ensure that they're not based on misinformation or assumptions. I guess the…
Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE. UV Layout: Test mapped at 1K resolution Base material + grunge mask…
Hi, I found some very interesting .ini files in the 3dMax appdata directory: C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu - 3dsmax.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\defaults\Max\ - CurrentDefaults.ini C\Users\user\AppData\Local\Autodesk\3dsmax\2011 - 64bit\enu\plugcfg\*.ini -…
[vv]32210928[/vv] Game Name : "Solarix : Ex-it" Engine: Latest build of Unreal Engine 3, the UDK version. Design History :Solarix was born out of an idea around 2009, after we have released successful mods for Thief series. Stealth genre was appealing to us and we wanted to mix it with sci-fi setting. Game Concept: The…
3D Artist Location: Montreal Q.C Role Overview: As a 3d artist, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop great game features.…
Sorry Poopipe, here the code: fn selectElements tObject= ( local totalFaces= polyop.getNumFaces tObject local allFaceElements = #() local uniqueElements = #() for i=1 to totalFaces do ( -- get all Elements objElement = polyop.getElementsUsingFace tObject #(i) -- return a BitArray by default append allFaceElements…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…