An outside rigging artist (Always fun to work with someone else's rig) made a rig that had the top level group for the joints with a scale set to 600. Sadly, this went unnoticed. We animated everything as normal, and brought it in to Unity only to notice that putting anything in the joint hierarchy such as collider's meant…
I guess some of you failed to appreciate quality that came out of this places of higher learning even tho topics that contain 'recent graduate looking for advice and crit ' are very common So this ppl have done their diligence jumped through all the hoops to get a degree but don't have much to show for it without a single…
This sort of thing is harder than it should be in unreal. I've done things where i export a load of locators to fbx and use a blueprint to place actors at those locators but couldn't find a way to automatically tell ue4 which actors I wanted to place - as far as I could tell there was no way to pull in a list of names from…
Hi, The default shelf is located here: * Windows : C:\Users\*username*\Documents\Substance Painter 2\shelf\ * Mac OS : Macintosh > Users > *username* > Documents > Substance Painter 2 > shelf * Linux : /home/*username*/Documents/Substance Painter 2/shelf To add or remove simple delete from that location. Here is an article…
Thanks for the quick Reply, For now the only way to see vertex world locations of a spline, is by checking it vertex by vertex. Which doesn't really work to get a clear overview of 1000 vertex points So i'm looking for something like this, red dots supposed to be vertex points. Something like curve editor only for splines.…
Sorry I'm not the best at cloth sim or clothing terminology, but this is close to a circle skirt with a pleat(?) to make the sharp folds. All the other folds will happen by gravity. I think what I would do is create a locator at the center vert of each set, and move it outwards just a little. Then create a Transform…
depends on experience budget of the company that wants the asset location of the company that wants the asset location of the freelancer time til it has to be finished detail of the character quality of the character technology used for the character there is no "a character costs $ XYZ,-", a last gen character with…
I can't view the image you posted, so it's hard to say what's up with your tools. As a bit of general advice I'd say exit maya and delete your prefs folder (or rename it). This will cause maya to create new default preferences the next time you run it, and hopefully reset your tools to normal behavior. I think the default…
SR. TECHNICAL ARTIST The Senior Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an Art, Design, Mathematics, Engineering or Science background;…
The Paragorn IV mining station on the moon of Augustus has been nonoperational for a few years now. The Liandri location scout in the sector took full advantage and purchased the location knowing that it would be a great addition for the tournament. Hey everyone... there's some awesome stuff in this challenge. I hope I can…