Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Hi all, I'm looking for one or two LA area local character modelers with z-brush, Maya, and Unity3D Experience. I am also looking for a character animator with Maya and Unity3D experience as well. This assignment would begin as early as tomorrow (Wednesday March 12th) and last until the end of March. This is a weekly paid…
GLORY, an online, open-world FPSRPG scheduled for FY 2016/7 About Us: Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. We're a fresh-faced, but veteran on the inside. Our team have worked on some of the biggest games in the business, from Call of Duty to the Unchartedseries and beyond.…
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Hello Everyone, My name is Terran Thomas. I am looking to recruit for a small team to work on a top-down co-op action shooter that is close to having a working prototype. _____________________________________________________________________ _____________________________________________________________________ Project…
This might be unnecessarily complex since i'm only starting to learn rigging in Modo. Anyways, there's a hierarchy which goes like this: * Main Locator* Piston A * Piston B * Piston C * Ground Locator -Piston A parented to main locator -Piston B position constrained to A & C, so it stays in between. -Piston C follows…
I was from India, you really ought to consider your options with getting permanent residence in the west before you do a program and depend on a company to hire you. While this site does tend to stress on the importance of a portfolio in getting work, there are several factors that influence that from the hiring market to…
Hey Zach! Really solid forms and design as I've seen before. If I were to be nit-picky, I think some things that would instantly improve your art would be to: -Get color in your shadows, a quick way to get that going is to use a gradient mask, or color balance your dark tones. Then add the color over top :) -If you want…
Ok so getting annoyed with it not working I decided to start a new scene, and only bring in the motion capture file. I then did all the past stuff of making frame -1 the T-pose using the 0-ing method you just showed me. I then duplicated the skeleton, which keeps no animation data from it when doing so. I did not scale or…