@gnoop Would you be inclined to use something like this if there were similar AI feedback features that were a bit more specific and pinned the critique to the location on the art that it's giving the feedback on?
So it always struck me as quite silly that there haven't been more/if any SoCal Polycount meetups. With so many studios here from LA all the way down to San Diego it would seem perfect to have a great big meetup once in a while. So I was thinking why not follow in the footsteps of others and get a winter holiday meetup…
Hey Nielsen I took a look at the effect. I sent you back my edits so you can see them yourself. Everything youve done looks correct to me. There are some strange things going on, not sure if its a bug with cascade/udk or Im using the modules incorrectly but here are some of the things Ive noticed. First, if your…
http://www.gamedevmap.com/ click on that link and find a local company if you can. I think you'll get more experience if you go into a company then work from home.
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Ah ok. I was more curious about your location in case we happened to be close thus be able to actually physically meet (I'm in Brisbane) :) As for your issue, it's a bit difficult to say. If your applications have mostly been going overseas, then I would be guessing the time differences would have a pretty major impact on…
For Seattle, I've got a couple of tour packages that I like to take visitors on. Tour Package A (classic sites): 1. Pike Place Market 2. Pioneer Square (Coffe shops, art galleries, bookshops) 3. Underground Tour (quite entertaining, even for locals( 4. Space Needle/Seattle Center (IMAX theater if you're interested) 5. At…
Its actually quite cheap, they are particles. I used local space acceleration modifiers so they accelerate a bit to the left, and right afterwards. Since its local space you can even rotate and aim the finish location in the editor easily. A better way would be using a custom vector field, you should be able to do much…
Planetside Software, that's the company not the game, has released their latest terraforming software, Terragen 2.2. It's a world builder that lets you create vast realistic landscapes filled with picturesque mountains and clouds. I'll list the presser after the jump. Here's the press release: Terragen 2.2 Now Available…