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Re: Marmoset 2: Reflect on the model itself, is it possible?
Reply by
EarthQuake
·
May 2014
·
Home
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Technical Talk
Yes, turn on local reflections in the render tab.
Re: Problems with ZBrush Mirror Tool
Reply by
Tripl3M
·
Apr 2015
·
Home
›
Technical Talk
Have you tried sculping with local symmetry on ?
2 results
Re: [Photoshop] hotkeys not working on startup?
Reply by
Eric Chadwick
·
Dec 2016
·
Home
›
Technical Talk
OK, must be something local then. Thanks for the confirmation.
Re: Creating your own symmetry axis ?
Reply by
SuperFranky
·
Feb 2015
·
Home
›
Technical Talk
Try using Local Symmetry(or poseable symmetry?)
2 results
Re: how do you make metal look real in unreal 5 with raytracing?
Reply by
Eric Chadwick
·
Mar 2025
·
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Unreal Engine
A key thing is to not just add lights floating in space. Instead visit real locations, and pay close attention to how and where the lighting is. If you can’t visit an old diner, then look at tons of references, and try to map it out.
Re: 3D Artist
Reply by
Art-Machine
·
May 2011
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Full time/Part time work
Toronto local senior artist here, PM sent regarding this. Thanks.
Re: Jagex are Hiring!! (Runescape).
Reply by
ScudzAlmighty
·
Aug 2012
·
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Full time/Part time work
Applied, though I don't know if you're only looking for locals or not.
2 results
Re: What Are You Working On? 2012 Edition
Reply by
Stinkhorse
·
Jan 2012
·
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Stickies
Been Working on some logo designs for a local diner here in Washington.
29 results
Re: Maxscript - Check if object convex?
Reply by
WarrenM
·
Nov 2012
·
Home
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Technical Talk
The values are bogus ... are they maybe in world space and need to be translated to local or something?
2 results
Re: shrinking selected polys
Reply by
Eric Chadwick
·
Jun 2015
·
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Technical Talk
Forgot, you also need to set the Reference Coordinate System to Local.
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