Can there be hotkeys for these two things? I hate opening this menu and clicking 4-8 times. I've already looked at what my MEL window says when I click these two things, nothing shows up for me to copy and paste into a hotkey.
For hair, I was looking at hair cards, at the start. I looked at some game models to see what their breakdown was like, namely from the newer RE games since it's fantastic stuff. Then I started trying to place everything by hand. I quickly realized that was probably not the smartest nor fastest way to work given the…
3dsmax 2012 has an awesome carbon fiber substance material that you can bake. Outside of that I really don't see much of a need for complex shaders or even a normal map for the pattern. Often when you coat something it looses its specular properties. If I was to start dreaming up shaders, I would start looking into adding…
Hey everyone! So I'm working in centimeters in Maya, and I'm doing a modular texture, I want the UV grid to be the same size as the viewport's, I know where to edit the Grid, but what is the ratio I need to put in? I can't quite figure it out. Thanks! :smile:
Hello again! I want to make hair, so i did these steps (please correct it) 1.) Search for hair on google (but which size? )2.) take it to Photoshop. (here i dont know, how big the document should be) 3.) draw the alpha out of the hairreference4.) Save the diffuse and the Alphahair with TGA 32BIT, because i want to have…
the original PSO came over here, as did PSU and the portable games other than Phantasy Star Portable 2 Inifinty, but that was because Sega dropped PSP support around that time I think. PSO2's alpha already has a menu for language options and there is already code that people data mined for languages including english as…
Hi, I would like to create a scene to present my props and want to use an HDR with a gray background. Something like this. The above was rendered in 3DO however there are some projects that will need to use materials in unreal. This is what I have in Unreal. This is using the lightstage. I also tried using a post-process…
Utter maxscript nub in coming. I've been following some tutorials on it such as, https://www.youtube.com/watch?v=ZKcBHwLvAu0 But i'm in dire need to convert that script from a random transformation value between 2 values to randomly between pre determined values. For example i have a bunch of generic high poly bricks i'm…
The bounding box/sphere is calculated based on the meshes in the baker object. There isn't a way to manually set this up. To get consistent positions, what you would want to do is load all of the objects into a single baker object, and use the texture sets feature (assuming you have more than one UV layout / texture set)…
On a cypress style of a tree with all the brunches growing up mostly I need a kind of cylindrical normals style and up and down in very top and bottom . Can Speed tree do it at all? With other kinds of trees it somewhat works by parent puffiness = 1 but nothing helps with cypress tree whatever anchor I chose . They are…