-Tool- 3ds Max zbrush Substance Designer Substance Painter UnrealEngine -Concept- I can 't speak English well. So I'll use the Google Translator Haha I think work for a small country to the east, the concept of the Joseon Imagination and hope to make as many historical research. (영어를 잘 못합니다... 그래서 구글 번역기를 이용할께요 하하 동방의 나라인…
We are a 2 man team, with ages ranging from 18 - 17. We are students at Dudley College currently studying computer games design. This will be our first post on Polycount, we will be posting our ideas and concepts soon, we also look forward to your thoughts and opinions.
So my friend make a walk cycle for my character. But it moves forward, which is unsuitable for it to be put in blend space. I solve it by moving the world controller back with the exact translate z of the character. It works in marmoset, but when i export it into unreal the mesh still moves forward. Any solution? Maybe…
My main idea is to create a small tropical island in the ocean where Pirates Captain throne lays. I am going to express my idea with images that I am going to post soon. Also Good Luck to anyone participating in the contest Also software: Autodesk Maya Substance Designer, Painter Quixel Suite Unreal Engine 4 Zbrush
here is one of my model and renders using the abandoneware 3d soft called simply 3d-3, which I adore, everything was done in simply 3d-3. I paid like $5.00 FOR THIS THING. I see it free all over the web. It is very much underrated. Check out many pieces done with it at this link. http://pixotica.deviantart.com/gallery/
saw for example you have a building with only things similar are like the windows and doors and all else are different would you split the roof into a separate map and the walls etc? what is a acceptable draw call for a simple building? is it better to have multiple parts of the building separate? like the walls and roof?
Look at those nice, ceramic tiles on an "ancient ruins" scene. I guess the decorators that came to update the look of the place never got past the roofs before they ran out of funding, eh? :/ Seriously, those nice looking roof shingles pretty much throw the entire scene off for me.
My partner Rosa Lee and i have decided to do a giant throne in a city where humans come and worship a giant figure, which is going to be our base idea for this project. We will be posting thumbnails/reference for our project soon. We decided to use these programs for this project. Zbrush Keyshot Photoshop If anyone has any…
Here is the wireframe for the roof! However, the roof was one of the things I got a lot of comments on. Not a lot of people liked the way the icing looked. From the feedback I was thinking about going a different route and decided to model one piece of icing instead and use alphas for the dripping part. Here is the start!