Decided to start working on something, after some pondering and History Channel inspiration of English Castles an idea was born. It came in the form of Rocks, Castle and Snow. Here is the block out I am playing around with now. With open arms to polycounter input of course. Right now I got the castle blockout along with…
My second skin for the CSGO contest. This time on mil-spec deagle. My main focus was on originality this time (making something unique) and yet sticking to the theme. WIP screenshots below. Skin's resemblance depends on point of view. My intention was to show the two worlds: Gaming world and real world's blending - as we…
Final (See last post for full submission): Hi everyone! I've always found Riot's art style, as well as the creativity of their characters, to be very inspiring. I decided to model one of my favorite characters, Leona, for this contest. I want to push further the idea of her being a warrior of light and really give her a…
Topic inspired by this article http://www.gamespot.com/articles/batman-arkham-knight-aiming-for-graphics-parity-ac/1100-6423481/ and infamous interview with Ubisoft about the graphical parity of Assassin's Creed: Unity for Xbox One and PS4. What do you think about this issue? Can any devs here explain why is this a thing?…
Alright so: 1)Gather inspiration from other portfolios 2)Model an unrecognizable toaster. 3)Place it in a billiards scene 5)Tell everyone it was inspired by Darksiders 4)Make a demo reel with epic music Hahaha, ty for the help for those who took me seriously and I guess I got a laugh from those who didn't. To many of you,…
Oniram: thanks man. I'm still a little unsold on the pillars, so I'll try your suggestion and see if that helps. Orangeknight: blah I know. thanks though. I totally agree about the similarities towards skyrim and uncharted. Both have been pretty big sources of inspiration for me on this project. However, there's…
Speed modelled this during my lunch break in school. The weather here in Malmö is getting nice and spring-ish, so I can feel my inspiration returning. Nice nice :) Have been checking out some of my books from the PnP-RPG "Mutant", one of the classics in the Swedish roll playing hobby. So thats kind of what inspired me to…
I’m Daniel, a soul developer working on a game, codenamed Phantom Veil, a co-op multiplayer game inspired by Zelda and built in Unreal Engine 5. The game is nearly complete and needs final polish on characters and some environmental elements. I’m looking for skilled 3D character artists to join me in making this project…
Welcome to the Blender Story: Complete 3D Modeling Course! 🎉 https://youtu.be/psHj6r1LsDQ This video combines all 15 episodes of the popular Blender Story series into one seamless guide, taking you from absolute beginner to creating Andy’s Room from scratch. 🔹 What You'll Learn: Blender basics for beginners Modeling 13…
whats up I'm working on a design for a video game character. I'm trying to achieve the overwatch art style and I've done a lot of research and technical direction in terms of polycount and modeling. So I what i need is a look at my anatomy of what I have so far. Am I in the clear or what can I do to improve. I've sketched…