Shader Studio is a new (WIP) Unity editor extension that I am developing. It's purpose is to enable users to create custom shaders without the need to write any code through the visualization of a node-based graph. I have been developing it for a couple of weeks now and wanted to share what I have so far with others to…
Haven't learned it much but zbrush has that cloth sim, its wonky for me but that is only because i am face-rolling(equivalent of smashing keyboard with head) into it without reading the doc. I am also interested in anything fun, i think they changed the interface "controls" in MD 9.5 or so and its just a nightmare overall…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
I was not sure which forum board would be best for this.....I found out about this after I arrived at work, so I will have to wait another 10hrs before I get to test this new functionality. 3DCOnnextion has released some new beta drivers for their NDOF pointing devices. (3D space mice) The new drivers allow for mapping of…
[ QUOTE ] Besides defending the PS3, Harrison took time to evangelize the device, which will launch worldwide this November. In particular he said the Linux-based operating system on the console's hard drive will have enough processing power and non-gaming functionalities to render traditional PCs--most of which use a form…
I can only speak from my own experience. Maya feels sluggish, each operation is a bit like walking on a tightrope. It crashed often, the undoes sometimes didn't completely restore the scene etc. -- if you'd ask me what word to describe the program, it would be "beast". Blender 2.79 is one of the most stable programs I've…
I believe you are looking for the 'cut' tool, or 'slice plane' both of witch can add verticies and connecting edges. Post a picture to indicate what you want to accomplish next time, it'll help people help you. location of the cut and slice plane tools; To manualy connect individual verticies, I've set up a hot key that…
Something small that's been bothering me, the "sharpen" function on the 3DO renderer. The way it is default looks good (if not a bit too sharp), but if I remove the sharpen filter entirely (turn it to 0), everything looks really blurry. Is this an issue with the renderer, or does turning "sharpen" below default actually…
Hi Kodde, Thanks for your reaction. I found the option gave it a shot. Like anticipated this function only allows you to export the data the a texture of the geometry the vertex colour is on. While my goal is to transfer the vertex colours from the high-res mesh to the texture of my low-res mesh. Similar to the X-normal…
I've had the same problem as Nazeil when exporting my final textures running CS6 x64 (Java updated after the last Quixel update, yesterday). In my case, I was using the Generic PBR (GGX) calibration profile: Error from Photoshop: "Error 8800: General Photoshop error occurred. This functionality may not be available in this…