Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Update time! - We decided to firstly finish the Theater open "room", finish caffee exterior and start with the caffe interior and fruit market afterwards. - Created a custom LUT (LookUpTable) for the scene to pop-up more, and to better portray the mood and atmosphere of the time of day and place we are tried to achieve -…
Ok, round 2. I made a new texture and built a heightmap. I quickly realized that to avoid linear blending at all (giving me the sharp transitions that I want), the shader needs to be able to filter whole patches of grass. The idea to solve this is to collapse the whole grass patch into a single point coordinate, and for…