Hi Guys, I have been working on develop an addon for blender where I gather a few tools that I use in my daily work. This is the first release and includes about 12 tools to make our blender artist's live a bit easier. https://artstn.co/m/Gmw8g
started to use the nDo normal gen for photoshop over lunch. Took less than an hour to whip this up. Really cool tool to use. saves a ton of time. panel
Oh i meant how you have a real jacket and it might have an: interior layer of clothing and an exterior layer of clothing & they play off each-other, which i think could benefit being done even if just a simple "re-cloning" of the exterior flipped made into the interior. Should be quick just mentioning it because the jacket…
I don't see why you're worried to be honest? All this stuff with Blender gaining traction is just bringing the weird Blender evangelists out of the word work. Giving them more of a reason to do the same thing they've been doing for years now, which is spouting uneducated mess about Blender vs. X,Y, and Z software. At the…
I was just making research about cool plugins for blender. Especially for hard surface and general usage. Here are the addons i've found useful. I didn't try all of them yet, but you can check them out. Hardops is best and most useful one for hard surface artists as MmAaXx said. Speedflow and speedflow companion makes some…
smoothing groups work in 2009 as well -- they also create far less geometry. You can find the menu under: Edit Mesh --> Crease tool There are a few drawbacks to this function -- when adding loops to your object the tool tends to forget what edges are smoothed and which are not. It also has some problems interpolating new…
Well hi there, are you having a party without me. BagelHero that was might nice of you to say so, unfortunately no break, only work! Im sorry that it takes a bit of time to answer, it is because we´re working on the new tools/stuff and nothing else I assure you. As for the GPU baker it will probably be released as soon as…
So, that scene you took screenshots of might be the worst possible way to show it off; but it does seem like a really cool tool. I'll have to check it out. I hadn't heard much of it before.
Lighting: Depends on how you're handling your shape rendering. Most often I've found that freestanding, non-bsp structures have lighting information baked into either the model, as vertex colors, or into a set of lightmap textures which are blended with the diffuse at render time. Also, If this is going to be something the…
Please forgive my ignorance in this matter. I'm a visual/interaction designer by day who is seriously pursuing VR apps as a side gig and I'm coming into this stuff all very new though willing to learn. I took a Udemy course on low poly Blender modeling a learned a lot. I wanted to do more organic stuff so a professional…