It absolutely matters- that would be a nightmare to edit and iterate on. However, some pipelines don't use an editor like Unreal - levels are assembled in Maya or w/e, but using the same modular assets you would otherwise. You might merge things together at the end of the process for optimal performance, but you don't want…
Thanks for the comments guys! Haha yeah, but without that wonderful 2500 ingame vert limit or whatever it was. I have no idea how well or if it will sell, the goal is really to make a system that is generic and flexible enough that it would have a wide market. I think this sort of system would work for someone who wants to…
hmm, this test seems to show that it's the poles that are the problem, looking staight ahead, the lines are 'relatively' straight. but as you look down to the floor the lines get more and more messed up, same with the ceiling https://youtu.be/baLqsWV7t0U something to do with pole merge settings which i don't quite…