Hi Lazerus, I get what you are saying but the idea behind it was to make a new thread for Amplify Texture 2 showcasing its development. Its a completely different version from the one on this thread , posting developments of version 2 here could accidently mislead the current users of Amplify Texture (1). The bump was…
That is a lot to take in, and some pretty old info but could apply to what you're doing... I guess... Hopefully that didn't confuse you too much. As for the how, that's where the line between programing and art starts to get a bit fuzzy. A lot of the how, is dependent on what engine and what file formats they plan on…
nice writeup and info here crazybutcher, but i notice you're only referring to "runtime" performance of stuff. what about loading things into memory, or collision calculations etc. if you have 100 duplicates of an object and it's not instanced, that is going to add up quite quickly on the memory side of things if you have…
Yeah ditto, too the insights offered thus far, really helpful info especially for newcomers. Back when I started out online CG specific hubs were very thin on the ground, so the printed page (...text books) was my only source of info plus own trial and error workarounds and too a large extent still to this day. Anyway…
That Neckling is really cool, I love the motion study too, when he turns his neck. I can't wait to see micro-triangle displacement mapping supported in hardware, that'll be an eye-opener. But really, he's using three 4096's... and 4min/frame. That relief mapping demo looks cool. I wonder where they get the depth info. The…
well it looked like a paying job to me. Unfortunately you dont present yourself as someone who is going to pay. You are totally anonymous. Your only point of contact is an instant messinger, you give no email address or any other form of contact. Your website provides no information. Your profilename is val kilmer - an…
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
Thank you for the incredible information! Interesting note about FBX as well. I didn't know that before. A hybrid approach definitely seems best for me. Thanks again for the great info. This should keep me busy for a while :)
Hi, I am a scripting newbie and I was wondering if the following thing is somehow possible to do in Maya: I have more than 100 animation fbx files of a character (just bones animation info with no mesh) and I have to add a root bone to each of them. I already managed to make a script to add that root bone with just one…
So for the last few months a small team of us have been working on a short cinematic as our final project at the University of Hertfordshire. Do check out the other films from our graduating year to as they are awesome :D all the teams info and uhanimation info is in the description of the video as well as below. We hope…