not sure if it's a bug or I'm doing something wrong but when I export any Subtool with Polypaint using FBX it will set the color of vertex ID 0 to all other vertices. it still exports as expected using OBJ. this happens on all meshes whether it's Dynamesh, Zremesh, with and without UVs. the red is vertex ID 0: the export…
Here is a video I made about these:https://www.youtube.com/watch?v=R5h-LDuHL6QI said some bad words before about ZModeler, but actually this is quite useful to make base shapes like these, especially when combined to Dynamic Subdiv. I used to model things like these using Dynamesh booleans to merge shapes into seamless…
Time to start something new , going to be working on Jin from Samurai Champloo. I can already tell his clothes are going to be tricky, especially the hakama. Refs Just a dynamesh blob,working out the proportions, going to throw it in maya to make the basemesh. Goals: More organized sculpt. Learn to use polygroups. Open…
Hey there all, for my entry I'll be doing Wukong as a Baseball player. I'm kinda nervous as I'm seeing many good entries and I'm not a great 3D modeller. So I hope you like my idea. Here is my first WIP, I'm using Zbrush and going straight with Dynamesh starting with the head and then going down with the rest of the body.…
Hey guys, thanks for your comments! @ serriffe: hehe thanks, a raise would be nice, but for now i'll make do with some nice new art books with the prize money ;) @ Mordin: thanks for your compliment on my ruined scene...it's still WIP, but i'll start a thread for it this week hopefully @ Navi271 : thanks for stopping by -…
Hi, today's share ! Went past my time limit but time flew by so quickly :o Don't mind the ear, I tried some shenanigan with dynamesh (creating the ear elsewhere then merge it into my face) I spent some time doing this for a not-so-satisfying result. The experience was still worth anyway : There's some improvement but it's…
Hey guys @Froyok and @musashidan . Thanks for the responses. I actually ended up closing the holes and dynameshing the high poly version because it was ridiculously high and it ended up working great. I think it was just such a huge file that it had trouble with it. Not sure but it worked out great! I actually finished the…
You could try masking off the plates on at a time and using the inflate tool under deformation with a low value. That'll give you a nice, consistent shape. Alternatively, you could extract which would mean you could shape each one with clip tools to make them nice and sharp. You could always Dynamesh them back together…
Here is a leg. I made the base mesh in Maya, then in Zbrush worked on the proportions and then sculpted in the details. The hand is all done in Zbrush, I referenced my hand. This approach seemed to be somewhat effective in creating an "okay" quality hand, but I feel that it was a rather slow process... The alien face…
Currently blocking out the basemesh in low subd but still need to add the fingers to the hands before merge it together dynamesh and working it up. Not sure if I'm getting the proportions correct for the blocking stage, but still early stages to make any changes to that for myself. Also still thinking how to work on…