Hello polycount community! This is my first post, as well as my first attempt at a full armor/weapon set. I recently played Nyx Assassin on Dota 2, and decided, why not make an armor set! That lead to where I am right now. As of now, I have done a few basic silhouettes of possible weapons. I was really just trying to come…
Hello! Here is the new personal project I will be working on: game ready female palladin. I will use diffuse, normal and alpha/glow maps, and will try to keep it under 15 000 triangles (shooting for 10K). My goal is to nail down the workflow for such character creation process. I cant say that I am good at this, so my WIP…
[Edit] Latest update: Hey y'all. I've been working up the courage to try and become a more active member of the lovely polycount community and actually post some of my work, so here goes. As part of a school assignment, I'm making a character - Genghis Khan, to be more specific, and thought I'd ask for some feedback. For…
Recently finished Daniel Solovev weapon concept mentorship, Year 2080 small town Iwakura became one of Japan's main technology centers. Iwakura industries one of the world-leading light armament companies. Assault rifle Phoenix 6 recognized as one of the popular in its class around police tactical units all over the world…
I still say the whole scene looks too dark, particularly in the shot from the entry way. Much of the detail you have on those cabinets along the walls and their contents is lost in the darkness. However that armor is pretty slick. The red is a good choice as it compliments the pillars next to it. It takes the scene from a…
First of all don't bother much if don't go well in the workshop, happens. I guess you could have gone further with the high poly sculpt, by adding a hard surface looks (specially in the gauntled and armor) The promotion you could have done some cool lightning and try to "fake" the materials of the set (like metal, wood…
^^^ Agree^^^ Could you post some pics without the armor on. It looks like his knees are missing-- Also, his arms look a little odd...I'm not sure if this is a reflection of the design (armor and suit)... or an anatomy problem. Example: His biceps. The back of the suit looks very tight and I can see the triceps, but the…
I like this model i love the face and the expression- nice sillhouette and use of hair cards. the weakest part of this piece is the weapon- The sillhouette(mostly of the handle) is lacking and could use some semblance of how it was constructed. If there was one thing i personally would do its rework that. Overall I think…
The arm covering on actual gladiators covered the entire arm, sometimes including the hand, and often included a rather elaborate plate over the shoulder to protect the neck. Leg coverings were also minimal, typically leather greaves or wrapped cloth, and were sometimes heavier on one leg (typically the off-hand leg that…
*Update* I gave all of the armor some thickness and tried to beef up the joints that looked the weakest, not sure if I did enough but we shall see. The armor is pretty much done, apart from any little tweaks I need to do, and I've started thinking about the function of the mech. I want it to be a sort of defensive guard,…