Going back to March's build fixed that issue, but now I have a new one and I've been pulling my hair out trying to figure out what's wrong. I really need some help here from you UDK experts who might have seen this before. I've build a simple modular wall piece 96x96 with a tillable texture. It's on the grid and everything…
The benefit of having more RAM is that other programs (OS etc.) can use the extra so you can always have 4GB dedicated to ZBrush, which reduces the need for the use of virtual memory/paging files etc. :) ZB5 will be 64bit, iirc. @Nitewalkr, One thing that might be worth checking is the value that is set for your Compact…
I'd go for 3 maps - 1 large for the main body, combined with a small (256²?) detail map, and a second large one for the props. I'd put all those boxes in there as floating objects I think, with a lot of mirrored and rotated textures you can get very far with relatively few (10 or so panel types) different textures:…
Nfrrtycmplx: Thanks for the thought out reply. To answer a few of your points ill give you a quick rundown. Yes the floor is separate from the building. And the way you suggest laying out the textures is about how i have it. The wall stuff is on one texture (the one i posted), ground is on another, and assets are on 2 more…
Hey, what's up, guys. I've been sitting on my old rig for a while while now: AMD Athlon 64 X2 Dual Core Processor 4600+(2,41ghz) Geforce 8500 GT 256 mb and 2gb of RAM I'm running it on XP. So far It's been pretty slow with huge textures in PS and fat models in Max and I kinda got over it, but yesterday I downloaded the…
I've been lurking around polycount for a some time now and while I am still a student I figure it'd be a good idea to post some of my work to get feedback and critiques to up my game before graduation. One of my current WIP's is a game environment based on Disney's TRON franchise. So here we go: Flynn's Arcade: The current…
Hey Polycount, this is my recreation of the Engineer hero from Heroes of Newerth. For anyone familiar with the game, the characters are low res, around 2k tris with 256 texture maps, however they have really nicely detailed character concept art. I've made my intepretation of their concept with a full scale character as…
Okay, here's some promised making of pics. Below is a wire view.A bit high polywise for buildings but if your texture blending they are a must.Since the buildings are only a few floors high its acceptable. Next is some grabs of my zbrush props.Just a few were necessary.Low poly built first and then imported into ZB.No…
The project isn't going to be put into a game engine :/ (it's a school project). I would love to be able to use UDK to do all my stuff, but I don't think I have the time to learn UDK and do all my work by Tuesday :P I've been looking through countless tutorials on 3dtotal looking at the way they do their tile texturing...…
Hello everyone! Hahaha I haven't posted my works seems my mid-term is getting close to the end. So far, I tried my best to work on my gun whenever I had some free times after my personal studies, which you can find in my sketchbook thread :) http://www.polycount.com/forum/showthread.php?t=119182 Also, here's my work in…