Hi you all. Is there anyone who exports meshes from modo to UDK? If so, which pipeline he/she follows, please? Also, someone recently shifted doing the same from LW to modo? Thank you.
great model, I especially like the diffuse! One thing that stands out are his boots - they look like 2 left feet and lower the otherwise great quality of the character imo:poly142::poly121:
I need some fresh criticism on some old work I'm getting back to, if y'all don't mind. Something's weird in the proportions, maybe? It's being modeled tentatively to be printed or milled and molded or formed into something like a wearable costume
I'm redoing her now that I use edit poly. The model is currently 2811 polys. And the obligatory GI shot I'm looking for anatomy and construction crits. Thanks!
I threw out the first build of the character and started on a new one. It went about three times as fast as last time. I think that means I'm learning!