I agree with quite alot of the issues the guy covers. I've actually gone back to playing games from 1995-1999 (mainly 64-128 bit multiplayer stuff which still had alot single playing too). After playing games like Ghost Recon / Prey / Fear / Quake 4 /AoE 3 / Fifa 2006 you can just smell the same old rusty game design…
[ QUOTE ] Hawken, is that one of the Intel based Macs with a windows partition? I cant see any issue since your running at hardware level versus through an emulation layer. ? [/ QUOTE ] Well it would be hard to find a mac without intel these days I used to have bootcamp running but I got rid of it. Now I run windows ontop…
14k Tris for the wheelchair is seems mighty steep to me. With some clever alpha placement, you could cut this down a lot. If I were you, I would use an alpha for those springs under the seat, and maybe on those latching things under the arms. You've got some edgeloops going up the sideplanks of the back support that don't…
So to make my texture's I'll have to start with one of the random presets, hit create, and then remove most the maps and add the few i want?! Seems a bit of a pain. Always liked the setup of 1.8 with a big list of all the maps which you can just tick on and off. I understand the reasoning behind the presets but a lot of…
if you want to use it in an atlas you have to add some padding around the uv islands. reason is your border will get washed out as the texture gets scaled down in each mip level. 8 px in 1024 get shrinked down to 4px in 512, to 2 px in 256 1 px in 128 etc. so what you see is the downscaled blended pixels around your…
@PogoP Cheers man. I will take a look at the sandals and re arange some verts. I think I know where you are coming from. Looking forward to texturing. Used to doing 128 maps for handheld so I am looking forward to seeing the results from a 256 map. Thanks for the feedback dude. Here's Gordon so far. Bit messy around the…
Not sure about that. HL2 was at a 'tech demo of whatever' stage in 2000-2002 (just rebels stealing tvs and a moving boat at that point). I think the actual development of the game started around early 2003, so i'd probably say 1.8 years. Source started earlier (TF2 always used Source, and some of the early TF2 hype was…
Surfa I lol'ed at that, first image that came to mind was Dr Evil, thing is I really want it to grow back but, well genetics and all that. Might have to get a cow to lick my head in order to be less 'evil'. SHEPEIRO no probs. yeh it was tight. building section = 86 tris chair = 128 tris torch = 33 tris 247 total tris for…
That's my gamer handle, the original concept artwork is by Max Davenport. https://maxdavenport.wordpress.com/gallery2/#jp-carousel-586 Thought he'd be a good departure from my usual sci-fi trip. The panda has so much going on as far as textures, and really requires multiple uv's to keep the rez up. Perfect for a Suite 1.8…
I'm using tessellation in my project as well, and I found this really useful to control the performance hit: http://oliverm-h.blogspot.com.au/2014/03/ue4-manual-distance-based-tessellation.html Depending on what works for you, you can set the tessellation distance and transition to low values. I have mine set to 256 and…