hi guys. setting "Production" quality in mental ray globals may help solve this problem. and also setting final gather quality to 2 in bake set override options. it helped me to solve similar problem in maya 2013. hope it helps you too.
Ah, thank you. I came across backfacemask via a talk by Josh Singhe (I hope i didn't butcher that xP) way back in 2013 or so. I didn't realize that these holes were actually just faces overlapping and/or facing the wrong direction.
Try changing the Indirect Normal Influence Boost in the Lightmass section of the World Properties from 0.3 to 0. Then re-build the lighting. That might clear it up. Oh and as Lamont said, it's best to keep any future UDK questions in the Unreal Developer Kit - MASTER THREAD.
[ame=" https://www.youtube.com/watch?v=60TCwX11PVw"]Guild Wars 2 Super Adventure Box - YouTube[/ame] https://www.guildwars2.com/en/the-game/releases/april-2013/ This is one of the best things I have ever seen, can you handle the graphics?
hawken: xp is nothing to the whore osx is. friend has a mac mini stock 256mb ram and it's mega fucking slow. instant he throws in 513 or more it'll perform alot better. The os and dock eat up pretty much all of the actual ram.
Hi everybody, I'm currently looking for an Autodesk 3dsMax or Maya (2012 or 2013) second-hand licence. Interest by reselling your old Autodesk licence or for any question, you can contact me or send me a message by private message. Lefebvre Jonathan - lefebvrejonathan.pro@gmail.com Thank you. (If I'm not in the good Forum…
Hi, I'm using the February 2013 build of UDK. I came across this problem: The scene depth methods seem to give me a "black-white only" output which makes it impossible to make depth fog with this method: My scene looks like this in dx11 compared to dx9 mode: Am I doing something wrong? Any help is appreciated :)
Hi guys, I'm following a tutorial on 3D modeling for 3DS max and have encountered a problem with inset that I couldn't solve. The problem is that the inset tool does not work evenly from borders to inside. I'm shore that for this is a simple solution which I have missed somewhere. I'm using 3DS max 2013 if it makes any…
Hey guys just updated my Reel Looking for some feed backula again whats strong whats weak Im constantly pushing out work and these are a few things that I've done here's the link I appreciate the help from all that critique thanks [ame=" https://www.youtube.com/watch?v=9RZN3BSei_E"]Animation/Modeling Show Reel 2013 -…