Here you go @Ayples, a few textures from selected buildings and vehicles. There is nothing crazy going on to texture these assets, but we did overlay a few different passes at the top of the textures layer stack: - AO bake, set to multiply 100%. - Shadows baked from a top-down directional light, set to multiply 100%. - A…
Yeah I was thinking too hard about it and ended up taking the swirly bits out at the bottoms. But I'm not sure I hit that painted look. It's definitely stylized, and I'm not trying to match the concept 100% with the textures. All this has is base color and a normal map, no rougness since I'm just testing out…
The basic idea is 100% green is perceptually brighter than 100% blue, so it gets a higher luminance weight. Grayscale mode uses the luminance weighting, but de-saturation uses equal weight per channel. Makes sense when you think about it, de-sat is doing just that and nothing else. More info, incl the weights...…
No prob at all, I love that little plug in. On the site he has the 8, 9, 2008, 2009 version (1.1) just above the the 2010 32-64bit download. Thats probably the version you where using? The last time I downloaded 1.1 was Dec last year. I haven't tried 1.1 in 2010 so I'll have to give it a spin and see if its any more stable…
Thanks for the replies guys, I'll have to play around with it. Hopefully 2010 max is a little better for this.. which brings me to my next question. How do I UNinstall max 9. Theres no option for it in the 'uninstall program' within control panel, and there is no unistall.exe within the max folder. wtf. I have max 2010…
I’ve tried many different methods of generating UVs, but nothing I’ve used comes close to Headus. I’m going to purchase it, but I can’t decide between the Professional and Hobbyist editions. On one hand I like the idea of not having to keep a dongle plugged in, but Professional edition does have Map Repainting, Advanced…
Hi everyone, this question is for anyone with the UDK love. Basically, I want to make a material that will start 100% opaque and end 100% transparent. It needs disintegrate in specific areas. I seem to remember a material that did this when a character would die in UE3 and the body would sit there, eventually it would…
today i did try on the transparencies but i cant get it to work properly in mental ray... the transp-map is 100% b&w and still on 100% transparency mental ray renders the map in a dark black... does somebody know how i can solve this??? in maya with the 2.0 hardware render everything looks pretty good but i would like to…
Imitating 100% is probably pointless, but transferring the useful qualities over to digital from traditional to digital isn't in my opinion. One of the qualities I like about traditional is the unpredictability when mixing pigments - when it dries it's not usually the same value or hue as it was when the paint was wet,…
I don't care about your resume's creativity. Read this article called 100% Clever, 0% Hired. https://deardesignstudent.com/100-clever-0-hired-77b8ad81ff7#.o52ltv9sm Just give me a good old black and white text doc about your employment and education, because I'm going to spend all of 2 seconds reading it anyways.. Combo…