I decided to re-assess my this pieces' textures ... again :) The original was too plain. The second was too overly chipped and the wear was too "painted on". I have learn much about texturing since then and I believe this is a major improvement. Less chipping, more roughness variation and more based on real examples. I'm…
Well, there is no pure color in properly-formatted PBR color maps. And tone mappers can only do great with good inputs. White paint for example should be no brighter than 240 or so. Snow is the brightest at about 243. A lemon peel is around 220,185,0.
Hi! Don't know what happened when you beveled the edges. If you did so using modifiers, I would double check the result in Unity or reimport the export, to make sure UVs didn't get messed up. Attached you find two examples illustrating what I meant previously (another loop on flat area, then have lightmap wrap around…
Hi all, long time lurker. I looked around and found some examples of someone attempting this in Blender (in like 2007) but no recent examples. Here's where I'm at: I wanted to see if it would be possible to quickly bake something very complex (like FiberMesh fur/hair, for example) to a fur shell. The idea would be that…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…
Maybe the scale controller got changed somehow, for example by wiring it to something else in the scene or having a Scale List with a different entry being active. Check in the motion tab of the control panel (solid circle/sphere with motion lines to the left). Default is Bezier Scale.
I believe that it's not quite right, and by sandbox it would mean that your actions wouldn't have any permanent effect which make it impossible to continue on as usual. To take your examples: Skyrim has Open-World Sandbox and RPG elements, permanent damage. GTA has Open-World Sandbox and RPG elements, temporary damage. If…
Does she turn or she just have set of different ears , I am asking because if she transform in some way this could effect her cloths and of course bandages , for example if she get bigger she will tear them up or if she get hairy she will cover her scars About colors you can have some fun with Kuler :(there are pre made…
@Swizzle: Tried implementing the pin-up aesthetics. Rounded cheeks, thinned out and defined the nose a bit more like your paintover. Regarding apple-rounded cheeks, is that a shape ide aonly, or a color as well? Real-lfe example, is it something like this? I'm going to remark that I still don't think I'm going about…
I would personally put less render examples, only have your best. For the rock wall prop for example, there are a few different shots of the same wall in the same place. Also, some props could look a bit better in an environment. Putting a floor and some other things around it with some lighting could make them look a bit…