Hi, I'm a new user on Polycount, I hope it's OK with a reply to this thread even that it's a bit old. I have just bought a Wacom Intuos medium (not the pro version) and noticed the problem with the pressure curve as described in the initial post. Editing the xml file manually worked fine (I have 4096 levels on my Intuos),…
Sometimes I use Adobe After Effects and Premiere Pro to make demo reels or trailers for my projects. I also sometimes use Illustrator but not often. Not being able to export 100,000 triangles models might not be a big deal but can be once in awhile when it comes to baking and stuff like that. I use Substance…
Thanks poopipe But it's outside of my knowledge unfortunately . Perhaps one day I will have time to master python and c# when on my retirement :) Found that Total commander I use can at least search (slow) for those sbs tags and labels using it searching inside files option. Never been able to get it from Windows itself.
I generally do this sort of thing using opencv and python (not many libraries support high bit depths). Simple stuff like resizing/packing is very straightforward. If I need to process the images aggressively I'll use substance automation toolkit. If an artist asks me what to do I tell them to use Photoshop automation
It's been a while since I last dived in. I ought to give it another try. Python scripting isn't my first choice, but it has potential. I've heard some really nice things about how easy and modular the new scripting for 2.5 is. I've been thinking about cooking up my own lip-syncing solution.
Its a bit late but you can bring the assets into udk with exact placement through the clipboard, you'd need the unique assets to be exported for udk and imported into the scene already, It'd be advisable to center the pivot of the asset and export it from the origin of the scene. I've got a working method/script for maya…
Thanks guys, Sectaurs: Actually I was using my ball python as reference, I will keep working on it though and see what I can do. Thanks for the tips! Xaltar: I can't do that on this model in zbrush as it causes really bad stretching. I will do that in maya after I complete the normal maps. Thanks again guys for the…
It had me at the blinking light, I so want this game to be awesome. I really hope they have the humour that fallout 1 & 2 had. One of my favorite things about those games was that it seemed they understood humour in games. I remember all the absurd people you could encounter, and all the monty python scenes in number 2.
I see what you mean about the grip the ridges should also probably have a sharper pinch. The problem is the colt python seems to have loads of different types of grips depending on the manufacture. I think some more research is needed. I recently started re-doing the frame but I will post wireframes as soon as that is…
I use notePad++ with the mel language definition installed. It doesn't do autocomplete for mel but does code folding. https://www.highend3d.com/downloads/applications/syntax-scripting/c/mel-language-definition-for-notepad to get code folding to work I had to add { and } as folding options. Maya LT doesn't support python so…