Is there a way to show selected points in world position in Maya ? I'm trying to understand repeat command at mouse position, if you move a point on a mesh what is it related to; world or local position because, if you repeat the same command on another point on the mesh the results are not the same as was the first point ?
They ran a story about this guy in the local rag here in Portland. He's gone to see a live show every day for the past year. I'm pretty sure I would have been burnt out after about a week or two of this: http://www.mediacampus.com/music-notes/
The small company that I have been working for has been in financial trouble for awhile and has gone belly up...... So happy to be a part of the Polycount Jobless Crew :) . Supposedly other local studios will be in growth phases in the next couple of months, maybe i'll get lucky.
Hey guys. This is a small environment I've been working on. Its a local bus stop I pass damn near everyday. These shots are in Maya as of now. I thought I would throw it up on here to get some advise / crit before putting it back into UDK. Cheers. Reference:
Can anyone tell me what is going on, It seems to just do it at random the lights are not set to crazy levels most of them are under .5 and so it doesnt make scense that it would be blown out only in that localized area...
Where do I delete it from , locally or somewhere on the server ? Also im trying to build the winter split section of my mod and it gets stuck on the panzer 4 ans just sits going on 2 hrs now
WIP32 The character model itself is sitting at 50 -60 k tris, so I don't think going for a fully modeled fur would be best optimized. Probably gonna give the leather a locally warm hue push.
https://www.gamesjobsdirect.com/ as well as http://jobs.gamesindustry.biz/ but they tend to be the same jobs (or well used to be, haven't use them in a while!) another good one is to just find local studios with https://www.gamedevmap.com/ and applying directly to them! good luck :)
No need for a rig with joints, you just need a hierarchy of some type. Try simply grouping your aperture blades. Transform the group node (parent) to adjust the whole assembly, and use local space transformations on the individual blades.
I'm all about St Patty's Day! Its my birthday too, Spug! So tonight the missus and I are hitting the local gastropub for scotcheggs, bangers and drinks. Hope everyone else has a safe and happy night!