tks a lot for all the suggestions posted here. I had this problem yesterday and reset x form solved it!!! I also had to flip my normal but then it worked fine tks again!!!
[SIZE=+1]Why Is My File Crashing? A Short Essay On Reporting and Solving Bugs and Crashing Files[/SIZE] By Neil Blevins May 19th 2006 http://www.neilblevins.com/cg_education/file_crashing/file_crashing.htm
Update: I read the article and it seems that the seam is the intended functionality. I went back and disabled my work thus far on the model texture and the shading is fine without the layers above it. So something about how I've textured on top of it is making the seam visible.…
Hi! I have a strange problem with welding vertices in 3ds max. Here is the video where you can see the problem. The scene can be downloaded here(Max 2011). Did someone knows why this happens and how to solve it?
I didn't see this problem when I was texturing on Substance, nether while rendering on marmoset. Only when I uploaded the model to sketchfab. Anyone knows what I can do to solve it? link to sketchfab: https://sketchfab.com/models/979c158bd6d2463fa07abf5f5db9f94a/edit link to rendered images:…
yeah my initial reaction was like, "wow it has competent sculpting and a real viewport!" but after actually digging into it, when it comes to actual workflow it has a lot of issues. Each thing you do in it comes bundled with a bunch of destructive stuff. Like you can't just "import and export a model". Each import process…
What support told me was that Toolbag ray tracer sees each material as separate object. Converting your model to a single material should have solved your issue then (it did for me.) @Sreliata
This is engine dependent so mileage will vary but simply put... altering any parameter of a material - eg. a float, texture etc. - can potentially cause the creation of a new material at runtime, which is a "drawcall" most engines have mechanisms to avoid this happening all the time but you can't solve the problem entirely.
Start modding or making games. Do anything that has to be done to make publication happen. You'll figure everything out, just focus on chasing interest and working hard to solve every new problem.
Hi there. This might be a couple months too late, but I remember solving this issue by switching the tangent space in the Marmoset baker. From 'Marmoset' to 'Mikk /xNormal' It may also be an issue with a mismatch in smoothing groups