it depends on the final use really. the higher the texture resolution, the less this matters. if you dont have lods, go wild, make banafingers and curvy shapes. distortion is a topic, 3d painting and projection solves this to some extend. But as shown in my thread, squaring for the sake of square shapes and not looking…
Photopea works everywhere, it's free, has mostly the same UI and hotkeys, and it has a bunch of features PS doesn't have. It's neat reading the Reddit AMA with the sole developer, and he's pretty responsive with bug fixes. Anyhow, no use in paying an Adobe sub for PS.
Hi everyone! My name is Madison Markle and I'm a 2D and 3D art generalist student with a focus in animation and motion capture. I'll admit now that I will most likely not be keeping this thread very up to date with any progress at all for the next month because I am in the last few of weeks of college before graduation…
That's probably something best done when polygon modeling your base mesh (be it with ZModeler or in an external app) IF you want this to actually folded around, double layered material like in real life. However, I can't think of many cases where that would be necessary. So if you want to solve this with sculpting, then…
Hey man, not sure if you're going for more design or illustration here but I'll point out a few things that I think you might want to approach as you do your next piece if its fore design. Right now you seem to just be starting out with both rendering and designing. Rendering is the polishing and the displaying through art…
Don't you think it's bigoted as fuck that you assume this character must be made for DEI just because she's a woman and/or non-white? You're basically saying that the only time a woman or PoC can be the main character is if a white guy took pity on them. I mean, you haven't stated any reason why it should be believed this…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes. I need a hard surface artist to step in and replace those greyboxes so I can…
added a constrain to gizmo option (some interesting maths to solve it) so the field can be moved "as one"..... unfortunate this led to some dreadful flicker in the modifier ui :( I was going to show the code solution but it's a waste of time struggling with the nutty formatting on here! :/
TAA is really icky in VR in my experience so you want to avoid that. SSAA should be stable but that will surely cost more? (tbf maybe they solved the TAA thing - ive not done unreal VR since the PS VR launch whih i think was 4.7)
OooOOooooooo this is an fun problem to figure out. I'm interested to see how you solve it. I think the issue is that the timing of your last attack kind of has 3 partial beats, instead of a solid 2. Currently the beats I feel are (1) the foot connecting as the two characters become synced in the air, (2) the first strike,…