Thanks for the response and for the image. I really appreciate you taking the time to share your point of view. I figured that solving a complex topology would give me more creative freedom. What I'm looking for is the ability to work without the stress of thinking: "I can't add details here, otherwise the mesh won't have…
Remember that when you buy a used sofa, that you are practically stealing. :P They are trying to have it both ways, that their games is product like everything else but at the same time you are only 'renting' it until they say stop. That's bull, they might get away with that when you buy the product online (no physical…
Really nice progress, this is a very solid thread. I like how much attention you’re giving to materials and how you’re documenting the problem-solving along the way.
Hi! Its my first time posting here so sorry for any format issues. Anyways, to the point of the post. Just a quick background, I studied Games Design at University for 3 years and one of my classes was 3D. I have been using 3DS Max for 3 years and although I have made some models and environments I am happy with, I feel…
what happens if you wiggle a point a bit and back? if that solves it for you, a lil script should be able to "fix" this? could you possibly upload a somewhat complex faulty mesh so this could be tested?
thanks, mt. the conservative poly budget (originally 3000-3500) was somewhat arbitrary, loosely based on UT2004's "combat" models, and some earlier figures I made for a small TC mod. I wanted to see how much I could get out of that count. The model is targeted for use in Unreal Engine 2, but not in gameplay, so I could…
In post #133 i commented on the draft screen and ive played ranked solo to 1420. Ranked solo is a bit of a silly concept for sure as its pretty much luck of the draw, and im well aware of how silly it is to argue about a teamgame when youre tryin to play solo. However, ive also played in 5man premades with people upto 1700…
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…
Today I downloaded the Suite and unfortunately I came with an error that has the name of "Crash and date I try to open" it always comes with a different number of error, see the print I took the link below. http://prntscr.com/i3pv9r after I put in the "Yes" that translating to English is "Yes" (I am from Brazil then it…