Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE. UV Layout: Test mapped at 1K resolution Base material + grunge mask…
I changed the normal map space to local XYZ and everything seems to have come out amazing even with the "dodgy" triangles. My question now is, if i can save alot of triangles by making objects in this way and then just make an local space normal map, surely that's better than having something with a higher poly count and a…
This is what some good guy at cgTalk.com response to my request, but I haven't been able to execute it, maybe it is just a rough example. Anyway, it will be best to work with any names of objects, not just a predifined ones. I always have different parts named differently depending on the concept. (local parts =…
Hoi Folks, Im building a conform script and i struggle a lot how to get the three nearest vertices to a given vertice in one iteration. I coded a little thing to get it for two but Im hardly confused how to do it. Any help would be really nice . Greetings EliderDeli local oldDistance = 1e9 local oldDistance2 = 1e9 local…
Your objects pivot (or "local pivot") should be snapped to the grid also. First set your ref coordinate system to local and use pivot point center (first image). This will show you where your local pivot is, its the same as if you select the object before you enter sub-object mode (vert edge ect..). Go to the Hierarchy…
Butts, I think I've been working with messed up perspective. Didn't realise having local transformation turned on affected dynamic perspective. It seems like local transformation doesn't affect the perspective if I turn dynamic perspective off. Is there a consensus on the best perspective settings to be using? Edit: I'm…
I've always looked as online courses as something additional to an undergraduate diploma/degree especially in a saturated job market. Plus a lot of professional artists teach in the diploma programs and come from local studios that have the greatest likelyhood in hiring local students. Then again I feel that every artist…
Long story short, I'm trying to key the rotation of a point helper. I am trying to have it spin around it's local z axis while it's tilted with an angle in x and/or y axis. Everything looks fine when I manually rotate things around, but when I play back, it will keep spinning in world z axis. I even tried to use track view…
TECHNICAL ANIMATOR A high profile video game company in San Diego is looking for a Technical Animator to come aboard to work on a real-time interactive 3D demo application for the PS3. You would be working just minutes from SoCal's world famous beaches on a sprawling tech campus. As an animator you'll be using cutting edge…
Ah. glTF allows you to store separate animation tracks, but you will need to use some code in your target renderer to play them all at the same time. Just recently, a former colleague recently wrote his own glTF extension to dynamically move the clock hands, according to the viewer's local time. Here's a…