Hi, I'm using the most recent version (4053). Problem is happening in other project also: fill layers set to pure black cannot be saved. They are always set to pure white. Can (kind of) be solved by simply not setting the color to pure black but a very dark grey.
I love you. Deleting the custom split normals solved the shading issues I think entirely (have to do a closer look). I didn't know that was a thing until now. I'm honestly not sure how autosmooth does the calculation. Is it anything above the number or below the number (< than 90 or than 90. )
I miss the classic resident evil style, like fixed camera intense gameplay puzzle solving etc. Anyone share the same felling? what do u miss the most ?
Trying to problem solve TX Motion and came across another interesting problem, The playblast changed the color of the animation for some reason...any idea why?
You don't mention the word "cage" once in your OP, and the problem you are having is solved by baking with an averaged cage. Check out the polycount wiki.