Joopson and Benjammin thank you very much to both of you. I solved the problem. I combined the two (texture och translucency) nodes into one system. :)
can you say some more about that? is it logged anywhere public? does not-production-ready mean that you face some blocking issues which require changing source code to solve, or extensive workarounds, etc? If so, is it platform specific things?
@Dataday It's clear you think that the only side that matters is the developer's side, everything they say is 100% objectively true, and they should have things exactly the way they say it should be. That's just not realistic or right. Asking the game devs about an issue that impacts their bottom line isn't going to yield…
To be honest after reading all of this i still don't understand the problem. All those creases, seams, misaligned pixels along seams? What? I once did a lot of sphere mapping , sky domes etc. Texture baking tools could solve all of this . Padding fixes the seams. Normal transfer from hi res sphere fixes any vertex shading…
I really wanna know whats happening now, Suppose if the royalties for the whole company was so much that they could buy themselves out from under activisions nose. Its happened by companies before, and if they take the call of duty license with them then treyarch and their other new studio have to cease production and…
The dog is a decendant of a relative of wolves. There is also plenty of evidence of mutation as we can track a few species through its different developmental periods. The thing about the fossil record is that fossils though they seem plentiful, aren't very common when compared to how plentiful the species that provided…
Hey there! Thanks for the reply. This was my thought too but it seems enabling the cast shadow option only reduces the effect and not completely solves it. I think it has something to do with reflections but IDK what. Still trying to figure that out.
So for my (solo) entry I'm going to do the "throne room" of "The Crow Father," the Pope like figure that rules the human society of a world I've been developing that I'm currently calling "Dry." It's an industrial, diesel-punk/maschinen krieger, WW1-2 styled world with some bits of exotic technology where crow worshiping…