Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…
Made the lowpoly last night and started baking, but stumbled upon a problem. As you can see in the image, i cant get the smoothing right with my smoothing groups and it keeps showing up in my normalmaps too. Now it's just 1 smoothing group. First of the bevel is just because i wanted to test this out and even if i don't…
/me is is totally not surprised to see Pior reply to this thread Seriously though... I can not survive outside without sunglasses even if its an overcast day, which i think either makes me look moderately cool :) or just like a complete douche I will echo this sentiment of anticlimactic-ism of an existence in hastily built…
thanks @sacboi it would be virtually impossible to make enough sales with this game to pay for the time i spent making it, but it was my "learn how to code" game so I rebuilt it a lot more times than necessary just for the sake of learning. I should have just published it a year ago rather than running a free demo for so…
Like others have said...too much fog, yet the bigger issue you need to solve....your scene currently does not tell a story or feature any sort of landmark/focal point. I'd focus on that. You don't have to go crazy here...a cottage, a broken fence with a signpost, or broken down wooden cart or something, or a twisted…
Twelve Absent Men has just been released on Android! :D Download it here: https://play.google.com/store/apps/details?id=com.atreyugames.twelveabsentmen Get ready to solve puzzles, confound witnesses and outwit the state prosecutor in this race to that crucial verdict: not-guilty! Inspired by the legal drama genre, the game…
@Ace-Angel my point wasn't against these extra tools or modifications since i use a massive amount of them, both stuff written by me and 3rd party stuff. my point was more about the feeling i was getting from the OP's original posts, which kinda game off like "if i use tool X like the pros, i should be able to create art…
Updates, y'all! Okay, so I've managed to solve most of my problems-- Ground textures look a lot better, models have been fixed where they needed to be, and I solved a GINORMOUS problem with lighting I was having (bad shadows on some models-- I'm not fully sure why. The tower models were several meshes brought in as a…
I don't know about curves, but for low and mid poly 3d painting 3dcoat is the most robust tool I've used. I mean, Mari is awesome and all but the app is huge, afaik it is designed for texturing film assets with 8k+ textures. It is really overkill for game models. And price is big too. Zbrush is vertex painting tool and I…
*UPDATE* Hi everybody, this time I have a really small update. The player can now interact with stuff by pressing 'e'. For example you can now pickup your weapon, a mighty greatsword. I do have an issue that i've been racking my brain trying to solve. When I respawn, I spawn in a new actor of the character Blueprint, so…