You need to attack only one problem at a time. In order to know how to solve problems, I'd suggest reading about the Scientific Method. This is a step by step process for solving problems and finding answers. What you will find is that the people who have faced all of these same issues, but eventually figure it out, use…
I am facing more or less the same problem as you. Difference being that 1. I am in an art school and am learning by myself here. 2. I am a total beginner as in a total n00b While I am learning the fundamentals at my own pace, my focus recently has shifted from just learning and drawing to developing my visual library and…
Hi polycount forum, How is it going ? I have a problem that I can't solve. This is an old project. I am trying to do it again. but the texture looks very shiny. I might not be able to place them correctly. Could you write in detail where I should put each one? Thank you. :) Original (the right one) and what I am trying to…
Very Mac-ish... that makes me a little ill, but overall I really like it. I think it's a good step forward for MS and they are actually pushing forward and innovating while Apple just deletes it's headphone jack from the iPhone6 and calls it a 7. As cool as it is, I wish it swiveled, instead of just raising and lowering. I…
Thanks everybody for the answers! At the moment I didn't find a solution, yet... I hope to solve this not later than tomorrow... Thanks man :) Maya 2012 I do need tangent space normals and you're right, it is a headache... I'm reading the threads (those and others) and trying various solutions but I'm still stuck... Thanks…
LightBox Interactive is currently hiring for the following position: Character Animator: Luxo jr. Muybridge. Nine Old Men. Miyazaki. If that got your attention you are looking in the right place. We are looking for an animator that can bring style and life to our games. If your sole purpose in life is to lay down…
here's a few things that work for me: don't try to learn anything academically. just set a goal and only learn what you need to solve the problems right in front of you. don't try to learn anything "the hard way". Only learn the hard way as a last resort. Hard way = trial and error. First thing I always do is check and see…
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
I'v been getting into Zbrush modelling a lot recently and while many problems I have managed to find out about on my own this one I just don't know how to solve. The Character that I'm working on has small detailed parts such as fingers and toes but because there so close to one and other they keep melding when I use the…
Who's playing? I picked this up Tuesday, and am having trouble putting it down. The graphic style is very similar to Wind Waker, and includes the ocean travel. All the controls are performed with the stylus (with the occasional button pressing). I was worried I'd get killed in combat at first, but have quickly found it's…