First of all, congratulations on finishing the scene! In my mind that is the biggest challenge of all. It does feel like a dungeon right out of Skyrim. A couple of things I feel you could do to improve your scene would be: - Make a triplanar material/shader, it would solve your tiling issue on the walls without having to…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
Hi! Nice that you were able to fix it. Many tutorials leaving this out is unfortunate. Whether the issue becomes apparent or not depends on the specific geometry. If this had happened with the tutorial mesh, they would have to deal with it as well. You could use the Polycount Wiki as additional reference: Texture Baking I…
Hello! I'm Alastartt and I my a story is about Aurelion Sol. Since the release of his lore and Twins Dawns I've been obsessed with how the entity behind the void will come to Runeterra, bringing together The Aspects and Aurelion to try to stop it. I have all this scenarios in my head (including an Infested-by-the-void SR…
@Zelfit I used xNormals. Tangent space normal with the -Y as I read somewhere on this forums. By "lot of problems" what do you refeer to? I would guess you are mentioning that gray shading thingy. I used a version of the sword all smoothed with the same group to bake the maps because It's the only way I know that solves…
I don't have an answer but you're approaching the problem backwards. - hopefully this will at least prevent you doing a load of work and then hitting a blocker. Rigging something that behaves in this way in Maya is a long solved problem with a wide variety of solutions. Getting this to work as you describe in unity is not…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Week Eleven Day 1- I finished creating all the modular house pieces. Then, I created the master material first in Unreal. Thanks to the tutorial provided by Sander Agelink, I learned how to set up some basic and critical parameters: https://www.youtube.com/watch?v=sJyEVqvOVmQ&t=780s Just remember to convert the textures…
A few updates: Was getting creative burnout from so much level blockout and trying to start with characters just wasn't happening. I did get together plenty of concepts and grabbed a few models that might be used for base meshes. Shifted gears to some more techy stuff. Working on a tool to export objects by name from maya…
boots are still lookin a bit funky man, the sole is super thick, and the transition from sole to heel is funky. check out some more ref and revisit it for sure. I see that you are doing the Serenity Mal as opposed to the show version...good choice the show version's suspenderes always bothered me. also, careful with the…