I've solved this by replacing the Tessellate modifier with a Subdivide modifier instead. It basically does the same thing except it doesn't cause smoothing artifacts like Tessellate does, which I still don't know the reason for. Now my world space normal map baked in Substance Designer looks great. However, I've run into…
Hey all So I know this forum get's flooded with baking issues but this one is an issue I've never encountered myself and I really ran out of options right now (except for ''start from scratch''). A bit of background. I have a highpoly model existing of several meshes with turbosmooth on exploded for a clean and easy bake…
Like you, I stepped over from Max to Blender a while ago. You haven't given any info on what it is you want to make as an end product. Why do you need a texture program? There are texturing tools already in Blender. You should start at the other end and concentrate on what masterpieces you want to make, The hotkeys will…
You're not hearing me, Eric. What you are describing is an Art-directors job. How many paid art-directors positions are out there? how many folks wanted to just have a comfy IT job without much management? Do the math. Corpos don't need that many visionaires, those seats are already occupied by their kids. And yeah, I got…
*Solved* Turns out laptop video card drivers aren't really 100% supported. Someone on the Beyond Unreal forums directed me to www.laptopvideo2go.com for the correct driver and install files for it. I'm back in business baby! I posted this over on Beyond Unreal and I haven't really got much of an intelligent response so I…
Hello! I seem to be having issues adding normal details into my dDo project. I have a grate that I created on a plane completely from scratch that I was able to get normal detail and texture detail on in the matter of minutes. I have another piece (a screw head) that I want to add. It seems that no matter how I add the…
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
Well, it's a vast topic. To the OP : rather than attempting to solve something that you perceive as a problem by trying out a bunch of things, I'd suggest to : - provide clear screenshots of your low, high, and bake. - describe clearly what you would like to improve - provide high and low source models - ask people for…
Hi! I wonder if someone could help me figure out what's causing this problem I'm having. Been trying to solve it for many hours today. At first I thought it was just a bad bake, caused by bad match (distance) between high- and lowpoly, but now I think it might be more than that. The lowpoly is all soft edges, exported…