that is the image i got from xNormal, while having the Low Poly and the Highpoly as the same mesh. All my test renders are done as 256x256 it dosnt solve anything.
the guys at Unity were nice enuff to respond in the Area to my shadowless indie disatisfaction: well. that solves everything. grrrrrr.... http://area.autodesk.com/index.php/stories_bts/bts_detail/unity_ceo_david_helgason/
Another benefit to using Ben Cloward's or J.I. Styles' shaders is they properly solve tangentspace normal map seams. The ones that ship with Max do not, for some strange reason.
Yes. Although you still need to solve for end pieces, corner pieces, curved sections, etc. One solution is make a smaller segment of the texture tile with itself. For example here's a square within the longer tiled texture: You can make that square tile with itself. And the longer trim still tiles too.
Thank you! I'll have a look. By the way, the baking process suddenly started working, I have no idea why it works now, so I'll mark this as solved I guess
Hey guys, I keep getting this message when trying to play test or save my level, any idea how I can solve this issue? [Please see attached pic] Thanks in advance
Hello, guys! I have Huion K58, when I press buttons on the pen, Substance Painter doesn't respond. (Before 2018 Version, it was good) How to solve this problem, please? This is the settings:
Amazing, thank you very much. This solved my issue perfectly and will make my life a lot easier going forward. Strange that it works through packing but not rescale clusters.