HI, i'm a 3D artist starting to learn UE. I imported my low-poly mesh into unreal and also imported baked normal map for it (directx format). With normal map applied to the model on some details there is a shift in place of UV seams, other details have obvious distortions, and these artifacts appear only in UE, in other…
You may want to consider not storing metadata in file names at all. Instead use GUIDs and associate those to a database containing all your metadata. As you’ve found, trying to store data in filenames will inevitably get unwieldy at scale. So don’t. This solves your UX problem since you’re not letting users rename things…
ok so this week i continued watching the course and repeat what the tutor did by my own and if im stuck at sometthing i try to solve it and if i fail i just watch the video again or google the problem , that's my plan for every tutorial , i learned 1- Some deformers 2- nurbs curve that can rotatte and repeat 360 times to…
Hello, I am having a problem with emissive map. It seems this depends on distance from camera to object. Hope somebody knows how to solve this. Thank you in advance.