Hello
fellow gamedevs, We
are Frost Phoenix Studio and we are looking for a **3D Artist**, and a **Unity
programmer** to join our current well established team. • ***PROJECT DESCRIPTION***: We’re
developing a **story-driven puzzled 2.5D platformer** in a **Stealth genre.** ***“Imagine
The Last Guardian meeting Mark of the…
As a 3D Character Animator at Mango Languages will be working at the leading edge of creating content for our language learning tools. You are skilled in animating stylized characters and scenes in a wide range of different ways. Each of these scenarios will effectively convey meaning and emotion to the audience in a…
Hi everyone! Frayed Wires Studios is looking for a Character Artist who is passionate about creating high-quality, low-budget characters and is eager to join us in our venture into the games industry. The project is Battlefront: The Clone Wars, which is an era mod for Star Wars Battlefront II (2005) focused on recreating…
Hi Polycount forum, I have a problem and couldn't solve it. I lost so much time. I first applied zremesher to my model. Then I wanted to prepare UV for Maya but whenever i try to do UVmaster = Unwrap. there are too many (372) UV. What is happening and how can I fix it? Thank you. .
Hi there! My name's Yemi,
but I go by OraMagi on most online platforms. I'm heavily into creative
writing, world-building and lore-writing so when I saw this contest go live, I
jumped at the opportunity to put myself on Riot's radar! It's definitely somewhere
I've wanted to work for the longest time and I can certainly see…
before trying to solve a problem first i'd want to quantify the problem to see if it is a problem or not for games at this level i'm not sure that 450,000 angry redditors means anything, if that is even a real number to begin with and given the nature of the complaints and its close ties to the sort of culture war nonsense…
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
Hi! This is a sort of continuation of the same eye material seen in this post from a little while back. I'm at it again in this rabbit hole of creating planar eyes instead of spherical ones, making my work endlessly more difficult - but as I'm starting to see some results, I like to think it will be worth it in the end. My…
A couple nights ago I had a HL2 related dream. I had finished the game a few days earlier, and I hadn't played it since, so I don't know where the dream came from. Anyway, so here's the dream: I was Gordon Freeman (of course), and I'm pretty sure the dream took place shortly after the end of HL2 (maybe a few days or a…
I can confirm @musashidan ' s problems with the Smart Delete (also set up at the X key heh) that it won't delete objects in Object mode, but I think I solved how to do this. Maxi's scripts that function in different modes, like for example QuickSelectionFace, upon being assigned a shortcut will normally be…