Well, zbrush is a pretty complicated software. It does a whole lot of stuff and many different ways. For my experience, i spend a lot of time just doing random stuff. Experimenting with the various features and see what i get. Most of the times it's just random shit, but 1 out of tens or hundreds might be something useful…
Hello everyone. So I've read all of Earthquake's documentation and watched the Handplane video and I guess I just don't understand what is still going wrong with my mapping. So what I have done is added extra supporting geometry where it is needed to fit the high poly more closely before I try to do any "quick fixes". What…
Standard troubleshooting steps I'd go through is first check the easy things: toggling nanite on and off. if this solves problem, you know its nanite related. can also export the models and reimport as obj and see if that makes any difference. if it does, this would indicate something borked with import of the models.…
I managed to solve the problem. I adjusted the topology and added a Weighted Normals modifier with the Smoothing Groups option. Without it, dark edges around the hole were visible on the normal map. I wanted to ask if using the Weighted Normals modifier during normal map baking is a proper workflow. Also, is it worth…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
I'd say keep focusing on the Surface Deform approach, as the concept of simulating a detailled garment using a lower-res proxy version is indeed the way to go IMHO. The error about the target being invalid is likely to be solved by triangulating the proxy mesh. Once you get that solved you'll be able to fully dedicate…
Check this, it explains how to solve just your problem (among the others): http://docs.cryengine.com/display/SDKDOC2/Common+XNormal+Baking+Errors+and+How+to+Solve+Them
Snacuum social change doesnt happen over night, it's not 'solved' with a bandaid. Its solved by MANY people over a LONG time doing their part to make it happen.
It's a Normal Parameter of course :\ I checked almost everything, I worked with UDK for years, solved a lot of weird problems, but that's the only issue I really coulnd't solve...
Cheers, this solved my hdd issues! Also it may also solve my USB headphone issues (they lost contact with the computer every now and then as if they had gotten disabled).