SOLVED Had same/similar problem and solved it. In my case all geo went black and no matter what material or texture was on it it was still black... I did not realize I accidentally hit the ‘v’ key which switches the black and white (Main/Secondary) color swatches on the left palette. I normally Don’t touch the ‘Alternate’…
While waiting for the approval of my account i did some further testing and reading. Now I solved most of my problems. For once I had to increase the normal map resolution and AA in the baking process. To solve the jagging between the different highres mesh shapes i used the lowres mesh in the high res export. I scaled…
I used to do the same way back in the day when most of my texturing was done in photoshop. But there was a solution about 15 years ago that solved the issue with pngs and photoshop, and somehow just migrated to use png as a default. Since a lot of texture outputs happen from other programs like substance, I've just not…
Hey All, I wanted to make a thread to post up my sculpts and models. I'm a 3D artist and graduate of Savannah College of Art and Design with my BFA in game design and I'm currently working at a graphic design company in New York as a Packaging Designer. Feel free to comment, all critique and responses are welcomed and…
Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…
I'm using topogun to bake normals, and I don't want to be so sloppy when baking normals anymore. There's something in particular that I'd like to know how to solve. I've noticed when baking world space normals, a cube gets baked nicely. But when I bake tangent space normals, which is what I need for Unity, I get the…
Okay, I think I've solved both issues. Solution tot the error: I had to find my userprefs.mel file in the documents/maya/2017/prefs folder, open it with a text editor and find: -iv "EEexprEdTextEditor" 0; and change the 0 to a 1. The second problem was 'solved' by resetting my user preferences, however I still don't know…
The vein map looks really cool, and the attention you pay to anatomy is truly impressive. You're doing everything right here, as it's the foundation of the entire project. Any improvements will always have a positive impact on the overall result. I can see the progress from the first iteration to the current one—you've…
Used games experience wear & tear, an un-opened/un-played game (disc) has a greater likelihood of lasting and not burning out after the first 30 days. Online distrubution or some kind of direct download from distributors is the best solve for this issue and makes the most sense (if we don't have to deplete physical…
Solved! I imported the scene in a brand new file with a namespace. Despite the nodes got a looong name, it completely solved the problem. Apparently was about namespaces.