You will progress slower but more steadily in a college. For example I learned by myself in 6 months what is taught in 2 years on college. However I havent practised as much. And BOY it is so frustrating when you try to find an answer by yourself. But in the end you have solid knowledge by yourself. I guess both ways are…
I'm sure everyone is well aware of the innumerable assets sold on various 3D marketplaces that bear brand logos, copyrighted product design, and such. How come these people who sell them don't get sued? It's not like it's hard for large companies to just contact the marketplace administration and ask for the sellers…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Hi! I wanted to ask about an issue which occured to my normal map through baking in Substance Painter (2024). The UV seams of my mesh are clearly showing, which doesnt let it be solved through using triplanar projection, using Smudge or Stamp Tools or a brush. This tex is baked in 4k, but will be still too visible for the…
it depends on the final use really. the higher the texture resolution, the less this matters. if you dont have lods, go wild, make banafingers and curvy shapes. distortion is a topic, 3d painting and projection solves this to some extend. But as shown in my thread, squaring for the sake of square shapes and not looking…
Thanks for the info guys. It's nice to know the design side is an upward direction. My favorite part of enviro art is the block-in and composition stage. So I'll keep the design on the side in case it pays off someday. I guess doing design work related to the architecture or layout would be more useful for an enviro person…
http://forums.blackmesasource.com/showthread.php?t=17088 I just thing this whole situation is a bit weird and interesting, there's 2 really noteworthy things about this. Valve is awesome of allowing this game to be made, given away for free, and also sold on their store. Now here's the interesting part; They were forced to…
That's probably something best done when polygon modeling your base mesh (be it with ZModeler or in an external app) IF you want this to actually folded around, double layered material like in real life. However, I can't think of many cases where that would be necessary. So if you want to solve this with sculpting, then…