Okay, I think I understand better now. For instance, say we have a car with windshields just like any other car, and we decide to bake the car's AO as is without consideration to remove them from the baking process. Naturally, they will contribute to AO baking process and depending on the AO's baking settings (i.e. here)…
Where a game dev school does help is in networking and opportunities in local game dev studios. You could also gain employment at studios through referrals from teachers many of whom have game industry experience. If you graduated from other academic streams, it really is down to you and the studio to leverage your…
Create enough space around the focal point to make a clear visual separation. Imagine a movie or any music that has a pause before the climax. Making a clear separation between the background elements and focal point is the goal of composition. As an example, contrasting horizontal and vertical shapes. I suggest switching…
Gameloft is currently seeking an Ergonomy Designer (Video-games on smartphone and tablet) to assist the Ergonomy Director to join our production teams. Main Tasks and Responsibilities Reporting to the World Ergonomy Director, the successful candidate will be responsible for studying/produce UX and UI for our games on…
Just an update, I've ended up creating a mel script that just creates aim constraints for every billboard plane and aims it at a locator. I've then parented the locator to a main camera and I'll just move the locator to whichever camera I'm rendering from. The LOD seems to be working okay, and does improve performance when…
hey, looks pretty cool! its a good scene, it really is. but again, think about the logic behind it! how did they get that train up there? I think the scene is really cool, but I think you should drop the use of a real location to be honest. its hurting you more then its helping you. when you recreate a real location its…
Hello everyone! I am extremely glad I found this forum because local residents seem very welcoming and I feel a little bit lost in my journey of becoming a character 3d artist. Currently, I am planning to improve my skills and portfolio in my free time, but I don't know in which direction should I go. Should I make full…