I'm sure I've already tried the local action center but I will try it again when I get home. I was wondering, is it possible to make a tool preset or script that activates two tools in modo at the same time? I think if the slide and scale tools were activated together it would solve this problem.
Not to rain on your penis parade (that's a killer drive btw I have an eval unit sitting here) but the issue won't be solved if the drive is external or internal - it's the PCI bus causing your hiccups. The FWR controller is still on the PCI bus. I think the cheapest most effective solution here is still the DV Cam.
Oops, looks like I spoke too soon! Bal let me know it still wasn't working correctly with CS4. Problem solved. I also added the class names for CS4 in the config.ini so you won't have to manually hook it. http://people.happycoders.org/kamih/wordpress/?page_id=46 cheers, kamih
Hmm, cool idea, but... That gets me an even gradient from one end of the mesh to the other, but doesn't let me do a tight grad (on the wrist for example), nor does it seem to solve the scroll-animation issue. I don't see how it's solvable at this point. But maybe I'm just misunderstanding your idea.
broken vertex shading array or so, had the same recently. I solved it by exporting to FBX and importing it back (OBJ apparently preserved that error). Made me once already to write a script that rebuilds a mesh and creates clean arrays under the hood, because the same shit happens sometimes with UV verts as well.
Overheat, your incase processor fan must be very dusty or not strong enough, this is Ram/heat related. I had the same problem 3 or 4 years ago, at random time during either booting or playing my computer would show me this screen. A new casefan solved this one. Good luck.
Very valid point. It's still on my to-do but encryption is top of my priority right now. That should solve the issue of having models ripped out from the site. If you would like to give it a whirl, you could try uploading something non-sensitive first to have a look and feel of the features, but no pressure!
I have been trying to solve this problem on my own , i still have no clue why this is happening. As you can see there is not enough amount of in the normal map. Skin textures are missing and blurry. I tried to bake+ normal map that doesnt work either... Do you guys know why this happens? Thanks
Hey, I just started using the trial of Marmoset to see if it was worth getting a license for. I really love the results as well as the controls you get in the program but on my first test i'm getting these weird errors in my mesh on the right sleeve. I had a suggestion to recalculate normals but I tried that and it didn't…
Hey guys, could I trouble any of you to help me solve this problem that's been bugging me all day. Its kinda self explanatory with the images below, its the highlight on the brickwork below the windows. Cannot identify where/ how they are receiving light like that, what is causing it? and here are shots of my UV channels…