Solved by changing the Sort Priority of the translucent object to -1. More info here: Z-Depth problem with transulent material - UE4 AnswerHub (unrealengine.com)
Hi! These blog posts might be helpful for you as far as finding more resources and information on finding a job in game dev, specifically tech art https://www.artstation.com/ninaklos/blog from what I know tech art is not easy to get into, but don't give up if its something you truly enjoy! One thing I noticed in your…
[ame] http://www.youtube.com/watch?v=ntx10JMl9f4[/ame] This isn't a solution to the problem with indirect lighting. I am bound determined to solve that one too, though.
Bottom line: in this day and age we don't need to upgrade to "insane specs' (tm) to stay on top of things in 3D. I have to know: I once bought a noise-proofed rack from a specialized vendor for a workstation or two I owned. These machines were insufferable to listen to. Cost me high three digits or perhaps early four -…