Most presets don't work for me, because for some reason DDO isn't generating the mask. I've checked it, and it looks like it happens with all armor presets, while cloth materials usually work.
Could I see some of these images, or perhaps a video? Almost every issue from the 1.X era has been solved, so I'll see what I can do to help you out here.
I wanted to mess around with the batch tools, however sbsbaker seems to be missing which is the one I am interested in, the others are there. Version 4.6 Am I missing something? :)
Hi, How can I load custom materials into painter? If I put the *.sbsar files into "...\resources\shelf\allegorithmic\materials", the materials don't load. I can only import materials in my current project, but I want them to load into my material shelf on startup. thx
Hello, :D I made a L shape pipe for my game. The pipe use a few faces. I thought we will not see it with the texture on it. But the result is very bad. I want my pipe to be like on the image 2 (dishonored). Can you help me ? (and sorry for bad english).
Hey guys, I've googled but not sure exactly what to query. I want to import a model to 3D Coat from Maya for painting and, just like in Substance Painter, hide certain parts of the model so that I can just paint bits of it, such as the blade of a sword. Please help!
Hi! Substance painter 2017.4.1 Baked this texture set a bunch of times and still get this error. The geometry was made in Blender 2.79 and sent to zBrush 2019 for the final fbx export. I checked the model doesnt penetrate the mesh around the holes. I hope someone has some advice. Similar structure but it bakes cleanly:…
Toolbag v.4.04 (4043) Win10 Home Version 22H2 OS 19045.2604 64Bit Started up Toolbag today, click on Bake Project and kaboom. Open project and I think it starts to reference meshes and, Kaboom. Wazzup? Thanks in advance for any help. Cheerio
@EarthQuake [SOLUTION]I just solved the problem! I re-exported my model from Maya. Upon export, I checked the "Tangents and Binormals"box, and that has fixed the problem!