Hi! Nice that you were able to fix it. Many tutorials leaving this out is unfortunate. Whether the issue becomes apparent or not depends on the specific geometry. If this had happened with the tutorial mesh, they would have to deal with it as well. You could use the Polycount Wiki as additional reference: Texture Baking I…
Hi there my name is Fred Esparza. I am the art director on a Knight Named Sol. We are currently on our 4th month in development and wanted to share our work with the community. I would really appreciate any feedback! Here Is our free Demo Trailer Screenshots
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
It looks like we've found a way to fix that (but haven't found the source of the problem yet): reseting the session settings in the registry solves the problem. But if possible it'd really help us if you could export the registry key so we can take a look. Export the Registry Key: - execute regedit (may require to execute…
I don't have an answer but you're approaching the problem backwards. - hopefully this will at least prevent you doing a load of work and then hitting a blocker. Rigging something that behaves in this way in Maya is a long solved problem with a wide variety of solutions. Getting this to work as you describe in unity is not…
Once I forgot to flip green channel in max to view the normal map and I couldn´t fall asleep until I realized this stupid mistake. But usually I´m solving all problems without really thinking about it. Sometimes I just take a break for a while, make a tea or start up some game, then all of the sudden it comes to me -…
I've always had a lot of luck when working on side projects (big or small) with friends. For me, it's always a good motivator when others are waiting on me for something. Another thing I'll tend to do is save up problems I want to solve (whether technical, workflow, technique or whatever) in my every day work. I'll keep…
i am using 2k textures / 2 meter , its a good advice and it would solve the issue because i tried changing to 4k inside substance and it worked , i was searching for another solution because maybe 4k textures are not that common in games ! i honestly dunno
This was the answer for me! I had the same problem as OP and have been trying to solve this for two days. I use Blender, so I had my mirror modifier BEFORE my triangulation modifier. This means that triangulation happens after mirroring, so the mesh is not the same on both sides but the UVs are, hence the weird…