@Dimfist: Thx. My thoughts about this whole weaponrack-functionality is more about how it would to be played in a game. I imagine that you have to choose which weapon you activate for a situation (short distance/long range/indirect/AA/EMP/shield/etc/etc...) or fold it to the back to move faster (doing jumps/special moves)…
I added some lights in, I think that lamps can potentially add more visual interest than simple torches in the walls. I considered floating lamps, like something from the UE3 tech demo - I think it might be too confusing though? Anyway, I can paint up to 3 pieces, so there is still a chance for experimentation :) BTW: It…
Maybe this can help you, but I think you've already seen this video, or? http://pixologic.com/video/video-v2-zcr.php?videoname=http://www.pixologic01.com/zclassroom/homeroom/lessons/videos/projection-master/sebastien-legrain-part-4.f4v&w=1000&h=625 Another option would be to export your current shield into another model…
We have finalized the trophy for the contest and we're super happy to share it with you here. Every winner will get a 3d printed physical version of this Greentooth made in steel. The design of the trophy was inspired by the details of the Aegis from Dota 2. The scrollwork from the shield was used to form the body of the…
tonysladky@ My bad, I should of explained myself better. Yep, I had a human / humanoid alien in mind when I was coming up with the original concept. Sort of a Gears of War-esque character. GCMP@ Great idea! But thought I'd stick to a more recognisable form at the moment. But as you described that's definately something I'd…
I tend to agree. I realize the effects aren't random, but its a very... bluematrix effect. I mean the scrolling codetext is totally matrix, just red, combined with the lightning storm effects and the subtle blue shield like glow its feels cobbled together for a "hey cool sci-fi!" feel. While its interesting I see it as…
Very true, and I'm not letting them off the hook at all. Just pointing out a few things that help explain the challanges. Of course the FF teams could over come them much easier than the NWN2 team. But sadly you do get what you pay for most of the time and Atari doesn't like to pay even moderatly well unless you are…
those normal maps are terrible , and you have alot of wasted texture space on that blade , and that would benefit 100% from a highpoly normal map and not a crazybump one , also you could reuse like 50% of those textures and use a 256x128 and still maintain all the detail. The shield also the same problem texture wise, but…
Changed the front shield emissive pattern. The previous one was uneven and wasn't prominent enough. Before After Added scratches, dirt and heat wear onto the ship using material layers. Scratches from debris and enemy weapons. Dirt from the general environment. Heat wear from the floating pads and thrusters. Made the…
Thanks cheese- Ya I think there is a gap between the arch and the rock allowing light to bleed through. I will get it fixed. Duckworth- I will adjust the redness of the lights and I agree they need to be more orange. The light at the top is breaking in from a bright moon or possibly something else magical is happening up…