Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Hey doing computer game in Torque for my final year project in university, well im making the models and texturing them etc. Doing it in Lightwave 9.6 and export to COLLADA. All I feel like i'm doing it taking pictures and sticking them on model's with normal maps, I don't feel satisfied enough doing this, is there any…
Hello Forum xD alright so i know im new and i didnt really see "Newbie" forum area for intros n such but basicly ill put it here. so i am currently studying and pursueing a proffesion in 3D Character design and i definantly have a long way to go but im doing my best and getting better everyday im always willing to take…
Hello Polycount! Sorry for lurking about so long, but I feel it was about time I started posting some of my own work for critique. Inspired by the awesome Walt thread, I decided to have a go at making my very own realistic sculpt of someone famous, to practice getting the likeness of a face and generally just getting…
@illumisanic As other people have said, you're doing it now! Post your work and be open to feedback, and comment on other peoples stuff too, do game jams, make friends. There is also the route of joining various game dev discords where people are discussing the industry and trying to get feedback, a lot of times for me…
No one's posted ('cause you're all scaredy cats!!), but I'm gonna keep adding as I go along- here's some quick shots of my WIP. Current tri-count is around 9K. I'm just past blockout and into Low-poly; my workflow also involves creating some higher-poly pieces as I go along. Basically I do it all in passes- blockout,…
You can do it with a script like this one. To give it a spin, select all meshes in order and run the script. The first object will be the name for the final combined mesh. int $keepHistory = false;string $selection[] = `ls -sl -l -tr`;string $shortNames[] = `ls -sl -sn -tr`;string $parents[] = `listRelatives -p -f…
The funny thing, maybe ironic or even tragic, is that this is the way that successful games have been. Warcraft: Orcs vs Humans has a ridiculously lower footprint than WoW. And it's also a very simple game that does one thing pretty well. The first warcraft was basically the pilot for that entire franchise. And they had…
*cough*dude? Thatamos DID give me that concept on the NSarmslab forums >_> i asked for some concepts n stuff to model and he gave me this one. Im not one of those guys that take others stuff without having permission >_> as for the reloading process i guess ill just make it look like the 2 barels are 1 shot.since NS…