Never posted the updates on here so heres the progress I made any feedback would be much appreciated! also made an updated cutscene for this environment here [ame="https://www.youtube.com/watch?v=O7AlKCX0ZRY&feature=plcp"]UDK - Metal Gear Solid The Dock (Update 6) - YouTube[/ame]
Furniture Pack - Shabby Chic in Props - UE Marketplace (unrealengine.com) This Asset Pack is currently in Early Access at a special reduced price. This price will be updated to full price once the Asset Pack is completed. Buy now at the reduced price and get the additional content for no additional cost in the future. The…
a small update gonna be putting my computer into storage tomorrow so no updates until i settle back in israel. this isn't much of an update anyway, but what the hell. im REALLY not sure here if im over rendering things or not. and what does the hight map do? many questions yet to be explored..
Greetings! This is my very first experience of using polycount. I have came up with idea to participate in 80's CS GO skins contest and here are my planes: make 1 skin for each of the following weapons: AWP, Deagle and M4A4. I will try to update this topic daily, as I make progress in my submissions. UPDATE: Workshop page…
It's been a long while since I updated my site. Since Darksiders 2 has wrapped up, I have a bit more time to update. I got into a groove earlier today and knocked most of the re-work out. Check it out and let me know what you guys think. There's still a couple things missing. I'll get to it soon... as well as some updates…
Inspired by the Racquet Club Estates in Palm Springs. And a lot of Syd Mead's stuff. Still need to work on a lot of things Comp, Color and textures. Layout is not final and I'm thinking of bringing in more vegetation to add some color. Used mostly Substance for the textures. Comments/Crit are gladly appreciated More…
Update 1. Since the first update I've been working on layout and style. This is what I have right now, keep in mind this is still work in progress so I'm probably going to throw some stuff around. Anyway, starting now I'll work on tillable textures for the floor and back wall. Here's an updated blockout of the scene:
Long time no update!! Merry Christmas to all! Anyway, here's an update of texturing: I'm quite behind and still have so much to texture. I also changed the handle from the concept since I couldn't really understand what's going on in the concept. Changed many things too. I'll try to update as often as I can.
Allan- thnx man :) A lil update after some suggestions made, this mostly addresses composition so far; Also just fyi, I won't spam the thread with this, just wanted to do an update ;) [edit] I've been updating this pic off and on in the background, so it's changed quite a bit since I posted it. Consider this the 'current'…
Grumpntug you can update your skinpack part, inside game moddinh gub , publish again and the file will update , you can enter the upload description in view and discribe what changes you made , i.e include missing files etc etc. I can't see a point why can not use the update since 31st of jan.