I have a file that contains 20 trim pieces. I need to edit the uvs of all 20 pieces and move a row of the uvs down a few units. In later versions of max, this would be really simple, however Max 9 seems to be only be able to edit the uvs of a single object at a time. The trim pieces are linked to havok geo, and are named…
Cool, i think maybe find something to add to this that breaks up the all metal look, a design trim or some parts are not all metal, maybe a shawl (spelling)? covering the front and back representing the knights "ruler / who they are fighting for or with". On the sketchbook in 2019 you made open area's to the armor i think…
Back on this! I took a break to better learn how to author and use trim textures since it's a technique I've never used before. A lot of failing haha. I've watched Alex Senechal's tutorial, which helped me immensely though - thanks, dude! Some work on the shaders. Trying to re-use as much as possible. I currently have…
Thesis Project "Mercenary Fort" Thesis Goals: - Maintain a cohesive style and match the concept reference - Establish a clear narrative that is easy to read - Highlight the use of PBR materials throughout the process Thesis Breakdown: 1. Pre-production: - Environment concept - Reference gathering 2. Textures and Trim…
The bricks at the top of the window could be done with a texture instaed of being cut out like that. Also, everything shouldn't be once piece. The window panes could be one flat plane put int there. The window trim could also be detached as its own geometry piece. I think the reason you're ending up with so much geometry…
Nearly done with the retopo, will start UV'ing tomorrow: I expect that with the gun and scabbard added, the final poly count will be around 13k. I can probably trim it down some, but I am dead tired of staring at this retopo. I think could always trim some off after the bake... This is my first real attempt at trying to…
That's an interesting point to bring up Tim, I've noticed a few of the guys I just worked with who had been around for a long time couldn't care less about the project which led to a fair bit of cleanup by other people after they left. They we're nice enough people , and I get that a niche "sport" title isn't as exciting…
Sorry for being so terrible at following up in this thread. I have quite a few updates I wanted to share regarding some recent re-visiting I did with the helicopter. As always, thanks to everyone for the comments and feedback up to this point. 1) Although it's not as in depth as I would have liked, I have finally written…
(i made a new account but im actually a shy polycounter of several years and I know how to model etc.) after a long break away from modeling I'm planning on making some buildings for Dayz. (i tagged Arma3 in this because it seems a lot of the workflow is identical but somethings are different and this post could help arma…