Thanks guys for your feedback. I just found some time to fix it today...I hope it looks fine now. gsokol: I was planning to make a texture section there. I agree that this texture was looking to stretched...I removed. I´ve been doing a lot of sci-fy tileable textures. But they are not available to show yet.…
Where his pecs meet his arms looks funky. Normally there would be more separation and they'd insert under his deltoids higher up. So more of a U shape for the base of the pecs rather than straight across. Then on his back you've got a similar thing going on with the teres major/minor - those don't run into the arm that…
To start with the obvious question. What exactly makes this a 2048 scene? Aside from the bikes missing spokes (which just looks dumb tbh, give them spokes and rename it asian alleyway), there's no obvious scifi elements here that I can see. Your scene has heavy rain, but aside from the asphalt none of it appears wet. Your…
Try out some First Person shots, and think about adding details that affect the silhouette. Maybe think about some bigger chunky details to break up the flat line running the whole way down. The gun doesn't have a stock, which is very gears of war. There's nothing wrong with that persay, but I think if you added something…
Hello again :) @harricool Thanks for your suggestion for showing more of the process and references. Actually I just start this from my very very rough sketch at first I intend to make something up for a base mesh comp. on GA (gameArtisans) But, in the end I change my mind about it and continue make it into my personal…
Man, i sure wish i could be working on innovative games like you, games that will change the way people see the medium forever and will make other game designers gasp in awe. What's the secret ... a new way to group units in an RTS ? What are your freetime projects, anything innovative like anime ninja models with giant…
Making some good progress man. You have some problems with some different stuff though. -Your UVs need to have even texel density. It looks like you used zbrush auto UVs, which is not a good idea. For hard surface stuff it is really important to layout the UVs nice and straight. -Your roughness map is flipped. UE4 has…
Basically, this is all for a contest on cgtalk, but the situation is that I've yet to recieve a critique and I've really only received a couple comments of any kind. So in an effort to improve my character designs and their corresponding models, I'll post what I have here for you to tear up at your discretion. My idea for…
Hello fellow forum members! Introducing myself, I am a brazilian artist, i have decided to participate in polycount's forum to improve my skills in digital art. Hopefully i'll get to interact with other students, artists and get motivated and improve my skills. My background as an artist is all traditional - in traditional…
Personal Lighting project on Unreal Engine 4 ;) High res picture: https://www.artstation.com/artwork/o8XkL I will try to explain some steps for this work: it’s a lot of composition, so all my points are mostly talking about how I try to focus the viewers’ eyes on something specific, create a guideline and coherence. My…