Character made in free time for fun and relax. I wanted to test with this model animations and UDK staff at all. 3920 tri dwarf and 704 tri axe. Maps 1024x1024 / 512x512 There is still few problems (deformated fingers and some normals bugs) Rig test:
Hey guys, I found this unwrap plugin for lightwave and I though I should share it! http://homepage2.nifty.com/nif-hp/index2_english.htm It adds in automatic unwrapping defined by boundery edges, theres also a relax and a packer. Don't anyone from other 3d apps laugh!
Are you going for a stylized character or realistic character? Either way right now your neck is a bit to long. And it looks like she is doing a duck face or something, it would be good if you could relax the mouth a bit.
Sculpting is the only thing that relaxes me :open_mouth: I don't have much time to do it right now, but I find myself completely at ease when I do.. So I can't go on without it :cold_sweat:
I usually give myself 3 hours or so when I get home to relax and unload before I start with personal work. I find the break lets me get into a more creative and motivated mode.
Reading this thread reminded me how tricky stylized girls are to make, lots of tweaking proportions but it paid off, the body looks much more relaxed now! This is going to be be awesome, would be nice to see the face with the eyes in there too :>
Nice work! I think you need to relax the top of the plastic bags a bit so it looks like its plumped down on the ground. At the moment it looks like someone is tugging on it. And like DireWolf said, scratches will be good.
Did some cleanup on the Reya, (The Moth Queen) Fanart I started some weeks ago, The amazing concept is by rafael zanchetin https://www.artstation.com/artwork/g40XG just a fun relaxing thing to work on on my spare time ^^
Maaaaybe moar detail on the character, and probably something in the background with some cool composition And the arm looks a bit too " straight ", she need to relax a bit, looks like she's flying for the first time But that's really cool for a beginner !
i was able to fix the issue on the right. I had 8 vertexes, once i merged and relaxed the UV's it smoothed out @GlowingPotato - I had heard that there were new UV tools ,ill check bonus tools